This includes taking damage from the steam puffing out of the boat, and a goat spitting musical notes, each of which are consistent visual attentions to detail regarding the original cartoon. The six core levels are broken into 26 sections, and immediately when skipping along the steamboat at the outset you quickly learn that almost everything can hurt Mickey. The game naturally opens with an homage to Mickey Mouse's debut appearance in Disney's river boat captain yarn, Steamboat Willie from 1928 – not to be confused with One-Eyed Willy, who was the fabled pirate ship skipper in The Goonies. In Mickey's Wild Adventure, you travel through six main levels themed around classic Mickey Mouse animated cartoons, spanning from 1928 to 1990, and including a hidden time warp to an extra bonus level based upon 1935's The Band Concert. If you're purchasing this on the PlayStation Vita, PS3, or PSP it's worth noting that Mickey's £4.99 PlayStation Store price tag is more expensive than Rayman, too. Mickey's Wild Adventure also has fewer boss battles, plus as a European PAL game it shares a slow pacing, and without a world map its linear one hour completion time is shorter than beating Rayman. Progress in Traveller's Tales' game is generally easier than Rayman as although Mickey receives numerous cheap hits, there are less leaps of faith or instant death pits. Released over a year after the Mega Drive, Mega-CD, and SNES versions – but landing just six months into the PSone's EU launch – the traditional 2D presentation in Mickey's Wild Adventure was a launch window transition from the 16-bit to the 32-bit era in a similar manner to Ubisoft's Rayman. Similarly, the focus upon quality sprite animation, plus backgrounds that included using library books as platforms, oversized confectionary cakes, a final level set in a castle's dungeons, and an end credits sequence that involved an audience watching a theatre stage performance were all pure Castle of Illusion-isms. The rights to Disney's anthropomorphic mascot changed hands many times in the following years, but the influence of Castle of Illusion could be felt in every side-scrolling Mickey Mouse game that followed, including March 1996's EU release of Mickey's Wild Adventure on the PSone.ĭeveloped in the North West of England by Traveller's Tales, the single player Mickey's Wild Adventure game was noticeably harder than Castle of Illusion – and didn't include swimming sections – but the fun of chaining bounces on enemies' heads or throwing marble projectiles was the same classic gameplay as in SEGA's 16-bit title, as well as its 2013 PS3 remake. It's not always recognised, but for a limited time period Mickey Mouse was SEGA's iconic platforming star to rival Mario, shortly after Alex Kidd and just before Sonic the Hedgehog. However, he also acknowledged that adorable platform games would continue to be commonplace, because in that very magazine there was a Mega Game ovation awarded to Castle of Illusion on the SEGA Mega Drive. Julian 'Jaz' Rignall was prophetic in his editorial for the February 1991 issue five of Mean Machines as he recognised a new wave of complex console releases that were taking gaming in a more sophisticated direction. Every gaming generation has a few genre styles that are dominant, and in the early 1990s scrolling shmups, brawlers, and cutesy mascot platformers were the most prevalent titles on a game shop's shelves.
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